Wisdom/Intuition

“We don’t receive wisdom; we must discover it for ourselves after a journey that no one can take for us or spare us.”- Marcel Proust

Nobody said that being a successful adventurer would be easy.  Continuously on the road, having to rely on good judgement and reasoning. Battling with dangerous creatures, not sure where the next food and shelter will be. To face the hardships of adventuring requires alot of resolve and grit. Adventurers are constantly learning how to deal with situations as they explore. Some will have this basic intuition and wisdom and will constantly build on their experiences. For others, it is much harder. Struggling to learn from mistakes or not noticing when a choice is a bad one.

This is important to some of the character classes in role-playing games. A character with a high intelligence score will have an excellent ability to understand and comprehend meaning. However, wisdom will allow good judgement using knowledge and reasoning. Classes such as the Cleric, Druid and Animist require this attribute. It’s an important one  as well for Thieves and Rogues. Having a good wisdom score can also affect abilities such as perception.

Quite often those classes that require the wisdom attribute or its equivalent, are in some kind of “contact” with the world around them. Perhaps, in a more spiritual or energy-like way. The Animist in Middle Earth Roleplaying uses channeling spells. A natural force connected to middle earth. To be able to have the power points to cast these spells, a good intuition is required.  As mentioned in other posts, there are certain  situations that would require saving throws made against wisdom and certain skills that will benefit from a decent bonus. Its good to be wise!


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