Preparations! Adventurers set forth!

The game is D&D 5E. The party is ready. Four players about to embark on an epic journey into the unknown. In no particular order we have a Dragonborn Warlock,  Tiefling Druid, a High Elf Wizard and lastly and not shortly a Halfling Rogue. I have to say, I’m impressed with the choices which coincidentally mirror my party in Divinity: Original Sin 2

So, where do we go from here? The characters are making their way even now, to an undisclosed location (I haven’t written it yet) where they will be meeting each other and forming bonds (or not!) that will hopefully lead to many great adventures together. Some of the characters have already worked out elaborate backgrounds which I can weave into the game.

I’m really looking forward to seeing how their first “encounter” will play out, with no actual warrior to physically mete out the punishment, it could prove interesting. In most of the games I’ve played, there’s been at least one or two people who had some kind of dedicated fighting role so it will be different. How they work together using their magic abilities and some sneaking to overcome any adversaries should be entertaining!

As for the actual setting, I’ve got some ideas and I should really probably get something more fixed written down as the first session is in a few days time. Adaptability is key! There’s been many a time I’ve written a campaign in detail only to find a party does something completely different and its suddenly a case of winging it.

That first meeting of characters will be fun. I couldn’t possibly ever suggest that they all meet in the only Tavern in a remote border town, having just finished guarding a merchant’s caravan. I actually have a rough idea on how to “introduce” the party to one another and also a loose background story for the world and I reckon that’s enough to be going on with!


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